WebMar 8, 2024 · No more wall clipping and I love it. I know a lot of other people are in need of a dynamic camera so it's only right that I share this script. lol. Code (CSharp): [ Header ("Camera Properties")] public float DistanceAway; //how far the camera is from the player. public float DistanceUp; //how high the camera is above the player. WebCollision: Blocking will naturally occur between two objects set to block. Hit events wont trigger unless Simulation Generates Hit Events is set. Simulation Generates Hit events doesn't need to be set on both. Overlap + Generate Overlap events must both be set for overlap events. Interaction between two objects is min of the flags of both actors.
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